During Game Production class I was lucky to work with a lot of great artists and game designers. We had a total of 4 artists including: Daniel Kohl (https://dskohl68.artstation.com/), Scary Rogers (https://sangwuine.artstation.com/), Stephen Hinds (https://user-659924.artstation.com/) and me. We were each assigned props and UI elements to create in a timely manner throughout the month. My workflow consisted of making the base meshes in Blender, UV'ing in Maya, and texturing either in Substance Painter or Substance Designer. I also worked closely with Thomas Federico on the lighting of the game. It was a very fun and exciting experience in which I learned a lot about game design and working in a production environment. The game can be downloaded here: https://chrisboughton.itch.io/hold-out
The flamethrower was a hero prop. I used Blender with a lot of addons including: Boxcutter, HardOps, Cablerator, MachineTools.
Gameplay Trailer